Squig Theory 3

Dear Mgork followers, Sorry for the delay of this post.There is actually a very crucial detail I have not covered yet about squig design/modelling, that is legs!

First of all, there is a significant difference between normal/old squigs and new/cave squigs. The former are simpler with legs just normally put at the bottom of the mini. They are not that common any longer, but still an option for you models.

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Among the many kinds of squigs the ones with a neat prevalence in Citadel products are the so-called cave squigs, showing a rather elliptic shape.

For the latters, legs represent a tricky detail to be accurately taken into account. Overall, they represent about 1/3 of the mass of the creature and are abnormally big. This justifies their extreme jumping power and the way of attacking (as reflected in the rules).

When you are creating your custom beast, you will immediately notice the following:
  • 1 pair of legs only (no small arms, like a T-rex)
  • they are normally showing crawls at the end 
  • 3 "fingers" each side
Very importantly is the point were to glue/insert the legs. Face normally cover most of the front surface of the animal and I would advice to insert legs just at the end of the facial area. 

This way knees will appear in most of the cases like surrounding the mouth on both sides, increasing therefore the impression of a really dynamic, on-the-run mini. The final effect is of course affected by the kind of shape of the legs you are applying.